
Valea Silpha
Noir. Noir. Mercenary Group
3
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Posted - 2011.12.02 16:14:00 -
[1] - Quote
The problem with the talos (and also the other three new bcs, but the talos has it so much worse) is that you just cannot mitigate damage and you tank like a wet paper bag. That means that even with logistics support, you are going to take pretty big losses. Against any decent gang (not just alpha ships ANY ships), they are in real danger of being popped so fast that logis can't get to them in time. The talos has it the worst because it needs to be in close and mostly needs to mwding.
The OPs fit has 21k ehp. 21k. It takes just under ten seconds to get reps to a ship under battle conditions ( 2.3 seconds of lock time, 2.5 seconds waiting for reps to finish their cycle and 5 seconds for the reps to cycle again). That means that an opposing gang can just ignore your logistics if they can apply 2100 dps. That is a very low amount of dps for any gang.
All the while you are doing sick dps, sure, but the question is, can you bulldoze them in the same way with BS guns ? The answer is probably not. You have short range, and the targets either have signature and speed to drop your damage, or have a lot of ehp to chew through, and your applied dps in the first 10 seconds of hitting a new target is not great.
Blasters are bad weapons to dump dps on to a target. Needing 6000 dps to gank a target before reps arrive sounds pretty easy for these ships, but you are going to need to either a) spend a few seconds getting into optimal, applying webs and killing your transversal before getting your blasters doing anything useful, or b) change to null and lose 25% of your damage. Lasers and autocannons (ie mens weapons) don't have that problem.
Even if you can bulldoze through their logistics once you are in range, you are still going to be killing slower than any stock gang type, and it won't take long for your dps to drop below their minimum tank amount and then you all get to die and get no more kills.
What I see happening, even in an even numbers small gang fight, is that the other guys just kill you. They just call primaries and you die. You kill a few of them, maybe even keeping pace at the start, as your Taloses (Talii ? or is it just Talos ?) do have lots of damage. But after losing 3 or 4 or more ships, you lose pace and you won't kill anymore. You'd have to outnumber any other frequently seen gang (even shieldcanes have more tank... like 3x as much tank actually) to have any ships left at the end, and a lot of the time you just don't have the choice.
Oh and good luck disengaging in this gang. You lose 3 more guys as you deagress. |